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Schneider’s fantasy world depends on various magical elements, and the magics that certain people possess can take on three primary forms: matching bonds that link two romantic partners, blood oaths that compel those who swear them to follow the oath or risk death, and magical gifts that present Heirs with specific abilities. (For example, Jovie can wield a light-based magic, while Acker can manipulate metal, and other characters are suggested to have powers of magical persuasion.)
The people of Schneider’s world treat these forms of magic differently. Magic gifts are framed as being genuine gifts that have been bestowed by the mythical figure of Mother Nature, who serves as a deity in the narrative world. (However, some characters question the legitimacy of this idea by suggesting that the connection between Heirs’ magic and a deity is propaganda that King Edmond perpetuates in order to create a society that elevates Heirs over those without magical gifts.) Moreover, Hallis expresses doubts that magical gifts are truly a gift, contending that they frequently cause havoc for those who possess them.
Blood oaths are viewed in a starkly different light; they are broadly feared and considered to be dangerous. Although Acker uses blood oaths to make a romantic declaration to Jovie, the rest of the characters see his action as reckless and impulsive. Indeed, the blood oath comes back to haunt Acker, as it frees Jovie to betray him without fear for her own safety, given that he cannot act against her for fear of violating his oath to never harm her.
Finally, matching bonds occupy a median position between these other forms of magic. Some characters (such as Wells and Olivia, who are happily matched and married) see the bright side of the bond as an incomparable connection with one another. By contrast, Beau and Hallis worry about the chaos that reigns when people with matched bonds find themselves at odds with one another. Acker and Jovie get a chance to experience both the positive and negative aspects of their bond, as they have a short-lived burst of happiness only to suffer heartbreak and betrayal when Jovie reveals her scheme to overthrow King Edmond. Magic therefore occupies an ambivalent role in the world of Metal Slinger and is just as likely to cause problems as it is to solve them.
Since they lost a war with Kenta centuries before the novel begins, the people of Alaha have been forced to live entirely on water. They accomplished this feat by building their city on a platform of trees that grow straight out of the saltwater. However, the people’s banishment has caused problems despite such ingenuity, as the Alaha cannot grow crops to support their food needs, and they do not have enough space for everyone to live well. This problem is compounded by the fact that land is the source of all magic in the world. For this reason, Jovie is only able to access her powers when she finally sets foot on Roison’s shores. Because the Alaha people are forced to remain separated from their ancestral homeland, their community growth has been irreparably stunted, as has their magic, culture, and history.
Jovie first gets her knife back from Acker when she uses it to get away from him at the Market. Her initial preoccupation with the knife hints that she and Acker share a history, although the novel never quite identifies the precise moment when she recognizes Acker as the prince of Kenta. When she rescues Acker from the brig, he uses her magical connection to the blade as evidence of her true status as the princess of Maile. Jovie’s knife is referenced less frequently in the middle of the novel, and this trend mirrors the plot device known as “Chekhov’s gun,” in which an object appears in the beginning of a text before temporarily vanishing, only to reappear at a crucial moment in the narrative’s climax. Thus, when Jovie betrays Acker in the final chapter of the novel, she produces the knife. Because the blade is made of hearthstone, the only substance that can sever a person from their magic, she uses it to deny Edmond his powers, thereby preventing him from using magic to rule for centuries to come.
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